Together with his dad and mom’ assassin handled and the city of Merhojed healed, Henry units out to trace the supply of the soiled cash fuelling Kingdom Come Deliverance’s twisting central plot. This is without doubt one of the longest quests in the entire sport with effectively over 25 steps, so be ready. Right here’s find out how to full the All that Glisters fundamental quest in Kingdom Come Deliverance, with tips about find out how to beat Ulrich and discover the mine entrance.
All that Glisters quest information
- Converse to Sir Radzig after Questions and Solutions
- Journey to the coin assembly level
- Observe the path of blood to the charcoal burner camp
- Persuade the burners to inform you concerning the ambush
- Converse to the survivor
- Chase Ulrich throughout the map to Sasau
- Converse to Ulrich
- Armour up and meet Ulrich subsequent to the pond at evening
- Beat Ulrich
- Interrogate him concerning the case
- Journey to Rattay to talk to Grasp Feyfar
- Return to Sasau and converse to Ulrich
- Discuss to the Fresco Grasp
- Discover the Overseer’s Hand – persuade him to inform you what’s happening
- Report again to Grasp Feyfar
- Converse to Blacksmith Mikesh
- Discuss to Zach
- Converse to Vitus, then converse to Zach once more
- Go to Grasp Jerome
- Discover Florian – save Esther or persuade him to inform you
- Chase down Rapota
- Safe Ulrich’s assist and discover the mine entrance
- Discover the counterfitters’ workshop and persuade Ulrich to not kill the chief
- Experience again to Rattay and converse to Sir Radzig
- Get the keys to the cell and interrogate Jezhek
- Report again to Sir Radzig
Beginning the hunt
All that Glisters begins after you’ve reported again to Sir Radzig on the finish of the Questions and Solutions quest the place you interrogated the Merhojed bandit.
Armed with that info, Radzig will ship Henry out searching for the counterfeit Groschen hand-over level.
Experience from Rattay northeast in the direction of Rovna and discover the map marker.
As you strategy, you’ll see a damaged down cart and proof of a battle. Observe the bloodstains on the street to the charcoal burner camp alongside the street, then ask one of many charcoal burners what occurred.
They’ll hold schtum till you persuade them in any other case together with your speech, charisma or power, earlier than pointing you to a shed on the sting of their camp the place they dragged a survivor.
Converse to the person concerning the assault and also you’ll be interrupted by a cutscene with a mysterious German knight.
Chase down the German Knight Ulrich:
When Henry bursts out of the shed, Ulrich will flee on horseback via the forest. Give chase as greatest you possibly can, it may be troublesome to not get caught on the surroundings and fall off your horse.
Ulrich will take a route much like the one you took within the Nest of Vipers quest, besides as an alternative of going straight on on the crossroads to Pribyslavitz, he turns southwest in the direction of Sasau.
You’ll be able to attempt to unseat Ulrich from his horse by stabbing at him together with your weapon. This isn’t advisable nevertheless, Ulrich is an skilled fighter and when he will get off his horse, shall be able to battle.
The very best technique is to observe him all the way in which to the big fundamental inn between the Sasau monastery and city.
While you arrive you’ll be capable to discuss to Ulrich, who’ll ask you to fulfill him subsequent to the river after nightfall just a little method from the inn.
This manner you’ve gotten time to correctly put together for what’s to return. Equip your greatest fight gear and a bow, then head to the assembly level marked in your map and swig some saviour schnapps earlier than you converse to him.
Ulrich is a tricky battle – much like Runt within the Baptism of Hearth quest – so it’s greatest to try to beat him in the identical method.
When the battle begins, draw your bow and purpose for Ulrich’s face. You don’t need to be proficient with a bow, at shut vary it’s simpler to guage the arrow’s flight.
You will take hits, however Ulrich will go down a lot, a lot simpler this fashion.
If this methodology is just a little too tacky for you, strive getting the headcracker power level-up perk and utilizing a mace to assault his head. Ulrich is provided with a defend, making him tougher to hit with melee than Runt, however the Headcracker perk means you can also make extra out of blows you do handle to land.
When he’s on the ropes, Ulrich will give up. Let him yield and converse to him. If you happen to don’t kill him, he’s a useful ally later within the quest.
Milk Ulrich for every part he is aware of concerning the case and he’ll offer you some revealing paperwork.
Experience again to Rattay and present them to Grasp Feyfar within the decrease fortress. He’ll drop some fascinating tidbits a couple of Bohemian noble household – the Rosenbergs – earlier than sending you again to talk to Ulrich and travelling to Sasau himself.
Monitor down the copper:
While you converse to Ulrich again on the Sasau inn, he’ll flip you on to the Fresco Grasp. You’ll be able to often discover the Fresco Grasp consuming outdoors of the identical inn.
He’ll inform you to talk to the Overseer’s hand on the Monastery.
Experience to the monastery and go up the steps to the south of the infirmary that you simply visited throughout the Pestilence facet quest. Within the workplace on the prime, you must discover the Overseer’s hand sat on the desk.
As with seemingly everybody on this sport, they gained’t inform you what it’s essential to know right away, so strive some gentle persuasion utilizing your speech, charisma or power. The hand scares simply, so you must’ve constructed up your stats sufficient by this level.
As soon as he’s spilt the beans, return to Grasp Feyfar. He’ll be in plain garments in the primary Sasau city.
Whilst you’re over on this facet of the river, it’s a good suggestion to get the following a part of the hunt going. Go and converse to Blacksmith Mikesh on the northern finish of Sasau and ask him about copper. He’ll inform you that the Monastery blacksmith, Zach, purchased all of it.
Experience over to the courtyard simply southeast of the monastery and discuss to Zach the blacksmith on the northern finish. He’ll stonewall you, however converse to his son, Vitus, and use your persuasion expertise to persuade him to speak.
As soon as the son’s confessed, converse to Zach once more, and use the knowledge his son gave you towards him.
He’ll inform you that he’s working for a thug named Rapota.
Monitor down the minting plates:
Whilst you’re within the courtyard, head to the southern finish and go into the constructing. Upstairs in right here you must discover Grasp Jerome the engraver.
Ask if he works alone, then the place Florian is. Say that you’ve a message for him and Jerome will inform you that he lives within the Baker’s cellar.
Head again to Sasau city and the baker’s store. There’s a door at entrance of the store accessible from the primary avenue. Florian must be sat at his desk in right here.
Inform him you realize what’s happening and he’ll come clear about Rapota and the way his girlfriend Esther has been kidnapped.
You’ll be able to both select to save lots of Esther or use your persuasion expertise to make Florian provide the particulars right away. The latter is faster and has no bearing on the hunt end result. When he agrees to assist, Florian will depart his home as bait to attract Rapota out.
Observe him for a bit as he leaves and be careful for one more man tailing behind. That’s Rapota, so run up and converse to him.
When he know’s the sport’s up, he’ll attempt to run. Dash after him and sort out him with the left set off.
Rapota will then inform you that the faux Groschen workshop is within the Skallitz mine. He then asks you to kill him, however you possibly can select to ship him to jail if you want.
Storming the mine workshop:
The upcoming quest markers may give you a fully large space to go looking, together with a ton of enemies to battle, so you’ll want to gear up.
Right here’s the place Ulrich turns into an extremely highly effective ally for those who didn’t kill him earlier within the quest. Not solely is he a beast in a battle, however he’ll routinely run to the following set of enemies, so simply observe him to the place it’s essential to go. Let him take in the aggro and land hits with the enemies unaware, or use a defend to fend off a number of enemies and let him clear up.
When Rapota has instructed you the place the mine is, go and see Ulrich on the Sasau inn and also you’ll routinely journey to close the mines.
If you happen to’re not travelling with Ulrich, or don’t need to take him with you, the camp it’s essential to discover is west of Merhojed, throughout the river and up the hill. It’s virtually precisely parallel with Sir Radzig’s camp on the outskirts of Merhojed.
Observe Ulrich to the primary camp and cope with the enemies. Typically bandits on the periphery can run away with Ulrich giving chase, be affected person, assist him catch them and he’ll concentrate on the duty at hand once more.
If you happen to lose monitor of Ulrich, the doorway it’s essential to go into is true subsequent to the primary camp you attacked – a doorway constructed into the hillside. It must be seen in your right-hand facet for those who face west.
Make your method with Ulrich into the mine till you’re interrupted by a cutscene.
Right here you’ll discover Sir Jezhek, who’s operating the operation.
Consistent with how the mission’s gone up to now, Ulrich will immediately attempt to kill him. Protest, and say that you simply need to take Jezhek in for questioning. Ulrich will refuse, however keep on with your weapons and refuse to let him kill the counterfeiter. As quickly as you get the chance while you’re attempting to persuade Ulrich, point out the Rosenberg household – the Bohemian nobles Feyfar instructed you about earlier than.
Ulrich’s mission was alleged to secret, so now that you realize concerning the Rosenbergs, he’s not certain to do their bidding.
He’ll depart you to take Jezhek again to Rattay.
With the counterfeiters behind bars, report again to Sir Radzig, who’ll ask you to interrogate the prisoner.
Experience to the opposite facet of Rattay to gather the keys to the cell from Captain Bernard, then head to the Rathaus basement. It’s the primary door on the fitting as you come via the archway. Flip left while you stroll in, previous the steps, and undergo the door down the steps.
Unlock the cell door and discuss to Jezhek. He’ll truly comply with inform you what he is aware of in trade for his life. Take heed to what he has to say, then head again to Sir Radzig.Related youtube video: (not from post)