Pit People Review

Most turn-based tactical RPGs give me the sense that I’m guiding a crack squad of elite soldiers through deadly engagements with quick thinking and military precision. Pit People, on the other hand, feels more like herding a gaggle of semi-competent maniacs to an improbable victory over equally ridiculous foes. And when I came to terms with that, it actually ended up being a lot of fun.

The first thing Pit People hits you in the face with is the madcap music and signature, absurdist, oftentimes wonderfully unhinged art style of Dan Paladin, known from such games as Alien Hominid and Castle Crashers. From murderous pixies to boot-scooting unicorns that function as candy-colored artillery pieces, I was never given any impression that this world takes itself seriously.

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